If your team has a worse late game or the enemy has a actual hard carry I like going glass cannon build, just build pure damage and kill their supports instantly every teamfight. If your team needs a late game super carry it is usually better to go HotD into Treads BKB/Basher or whatever. The build you go on PA really depends on what your team needs and what the enemy brings to the table, just like any other carry. Once you get Midas you can jungle effectively and get a guaranteed exp and gold income. I find it is good when you are having a tough lane and are forced to Q farm, just get a clarity and save for the Midas recipe. I do use it fairly often, probably like 1 outta 5 games with her. It is the absolutely greediest build possible, but if the enemy doesn't stop you or are forced to focus on other parts of the map it will snowball you extremely hard. I do this build when the lane pressure is high or any teamfighting isn't really plausible. Her main strength is her natural combat steroids combined with the invis on the minimap. If they send one person at her most people are no match for her 1v1 unless they are fed enough to just straight up be a MKB over her, or they send multiple but she is extremely slippery and she has to not see you coming for it to work. Going Manta Style and BKB after makes her extremely good at ratting the opponent. This build allows you to move around the map extremely quickly and constantly push in the enemy as long as you can see 3-4 on the map. She is extremely good if you skip treads and go Midas > BF > BoT. Her blur makes her extremely difficult to track on the map, which makes the BF ricing build better because she can move around the map undetected. She beats most enemy carries in lane 1v1, which makes her great in an offensive dual or tri lane situation. You're looking at her main flaws, but she does have a few strengths that make her exceptionally strong. This problem isn't just present in items her not being able to Phantom Strike onto BKB targets gimps her potential for burst even more. This leaves only Abyssal, but then its raw damage has gone down from 6.84 after, from 100 to a measly 70. None of MKB, Butterfly, Skadi, Satanic and Mjollnir fit this playstyle of burst DPS. Most DPS items favour many, weaker hits over few, strong hits. In fact, her skillset seems to revolve around bursting down people, hoping for a crit in her first few hits. Her crits are big but rare, so the only significant advantage Coup De Grace has over other crits is for burst damage. Coup De Grace's average added DPS scales like this: 19.5%, 36%, 52.5%. Wraith King's crit adds 30% average DPS, Juggernaut's adds 35%, Daedalus adds 36%. Except Desolator doesn't scale well, BF forces her into a ricing role, AC's armor is a waste to her high Agi when really she needs HP, and Moonshard's AS is really unnecessary when she gets 130+ AS from her W. At this point she has five DPS items of full use on her: Desolator, Battlefury and Divine Rapier, Assault Cuirass and Moonshard. She can't make use of the evasion from Butterfly unless the enemy is an idiot and don't buy MKB she can't make use of most of Daedalus' crit. 6.86 made this even worse by moving some of the raw damage of Basher, MKB and Abyssal to their bash damage. She has too few DPS items she can make full use of with her crit, since crit only benefits from raw damage and attack speed, so Mjollnir lightnings, MKB & Abyssal bashes, etc. As a lategame ricer she is mediocre in both farming speed (compared to AM or Medusa) and lategame presence. If she does get an early BKB her damage will suffer. This is mostly in pro games, of course, but pub meta is influenced by popularity in pro games.Īs a midgame fighter, she has okay DPS but will get instagibbed by nukes if she doesn't get BKB. Of the cores favouring Daedalus heavily over MKB, like Kunkka, Sven, Tiny, etc. Evasion and miss have become really commonplace, incentivising MKB.
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